VR Documentary Exposes Damage of Global Oil Trade in Nigeria
“The environmental disaster in the Niger Delta has been reported on for the last 20 years,” stated Zahra Rasool, Contrast VR’s editorial lead. “We wanted to find a new way to retell this important story. We divided the 360-degree screen into 180 degrees of live action footage and juxtaposed the other 180-degree section with animated versions of Lessi’s recollections, detailing what the village looked like before the oil spill. We immersed audiences deeper in the story so they could powerfully experience the scale of devastation in the community.”
Virtual reality can help children to manage pain without the use of drugs, according to a study recently published in the Journal of Pediatric Psychology in October.
The study concluded that VR is feasible and well-liked by patients, caregivers and the phlebotomists for routine blood drawing. It also noted that VR has the capacity to act as a preventative intervention in blood drawing, especially for patients with anxiety sensitivity, that is less distressing than a traditional blood draw and potentially pain-free.
StoryUP is creating wellness through storytelling and brain data
StoryUP is a tribe of storytellers, psychologists, developers, filmmakers, audio engineers and technologists. Their stories encompass a variety of forms from meditations to features using technologies including EEG, HRV, BCI, and neurofeedback.
The Guardian’s latest virtual reality (VR) film, The Party, enables audiences to experience what it is like to have autism, by placing them in the shoes of Layla, a newly-diagnosed 15-year-old who is attending her mother’s surprise birthday party.
“By enabling viewers to experience a specific social situation through the eyes of the protagonist – a teenage girl at a birthday party – we hope that it will provide them with an insight into the issues that their autistic peers may be facing.”
Kids Bike Through Their Own Artwork In This VR Workshop
The immersive learning experience uses VR to let young participants pedal a stationary bike through their drawings and clay figures.
Participating children design and draw their own 3D environment and then fill their new world with hand-molded clay sculptures. A Samsung Gear 360 camera captures the scene in 360-degrees which kids can then explore using a Google Cardboard headset that they also get to customize (and obviously keep).
Now this is where things get really interesting. Rather than just have participants simply observe the scene standing in place, they can actually hop on a stationary bike and pedal their way through the custom 3D world.