UKRIFTER IS LIVE IN VR | Come & See (Oculus Rift VR Gameplay) https://t.co/17Kex3LfUM

from Twitter https://twitter.com/UKRift

October 22, 2017 at 04:00PM
via IFTTT

Posted in gamer, gaming, htc, oculus, oculus rift, rift, ukrifter, virtual reality, vive, vr, vr bros

Math Alive Uses Augmented Reality To Teach Math “Math alive…

Math Alive Uses Augmented Reality To Teach Math

“Math alive features a mind-boggling technology known as Augmented Reality, which provides a 3D experience without glasses and creates an exciting and highly-engaging way to learn.”

Learn More: http://alivestudiosco.com/math-alive-kit/

Posted in ar, ar education, augmented reality, education

Mother of God. Did you hear? The @vrspies are back. Reformed. Podcasting THIS SUNDAY! Time TBC. #vr #podcast… https://t.co/XUQtfdQv0K

from Twitter https://twitter.com/UKRift

October 21, 2017 at 07:17AM
via IFTTT

Posted in gamer, gaming, htc, oculus, oculus rift, rift, ukrifter, virtual reality, vive, vr, vr bros

Vuforia 7 helps augmented reality blend into real…

Vuforia 7 helps augmented reality blend into real life

Augmented reality tech company Vuforia is announcing a new version of its augmented reality platform that enables more seamless integration of AR into real-world environments.

Vuforia 7 can take any given real-world scene and figure out where the ground or flat surfaces like tables are. It can also identify objects with much better accuracy than it did in the past. For instance, it can recognize a particular car model on the street. A developer can trigger an animation to play on top of that car in an augmented reality application. So when you look at a car with your smartphone camera or AR glasses, you may be able to find out details such as specs and price.

Read More: https://venturebeat.com/2017/10/02/vuforia-7-helps-augmented-reality-blend-into-real-life/

Posted in ar, augmented reality, futurism, vuforia

Made a VR climbing game from within VR using Modbox and the…

Made a VR climbing game from within VR using Modbox and the terrain sculpting tools.

I had not played Modbox for awhile, but when they added terrain sculpting and climbing locomotion I just had to get back into it!

http://store.steampowered.com/app/414120/Modbox/

Posted in game design, game dev, game development, game maker, modbox, virtual reality, vr

NOPE NOPE NOPE | Don’t Knock Twice (Oculus Rift #VR Gameplay) https://t.co/DcMPOpLT3p

from Twitter https://twitter.com/UKRift

October 20, 2017 at 09:46PM
via IFTTT

Posted in gamer, gaming, htc, oculus, oculus rift, rift, ukrifter, virtual reality, vive, vr, vr bros

SteamVR Tracking 2.0 Will Support ~33×33 Foot Playspaces With 4 Base Stations

SteamVR Tracking 2.0 Will Support ~33×33 Foot Playspaces With 4 Base Stations:

Valve plans to manufacture and sell new SteamVR Tracking 2.0 base stations in 2018. The new base stations will bring a number of improvements over the current tracking beacons, including the ability to support more than two base stations for a huge tracking volume.

Source: https://www.roadtovr.com/steamvr-tracking-2-0-will-support-33×33-foot-playspaces-with-4-base-stations/

Posted in htc vive, steamVR, virtual reality, vr

https://allthingsar.tumblr.com

https://allthingsar.tumblr.com

Posted in ar, augmented reality, future, magic, mixed reality, new, tech, vr

https://allthingsar.tumblr.com

https://allthingsar.tumblr.com

Posted in ar, augmented reality, future, magic, mixed reality, new, tech, vr

prostheticknowledge: WatchThruSimple proof of concept wearable…

prostheticknowledge:

WatchThru

Simple proof of concept wearable idea from
Digital Media Lab (TZI), Google and
Hasselt University

utilizes a transparent attachment to a smartwatch for it to become an Augmented Reality display:

We introduce WatchThru, an interactive method for extended wrist-worn
display on commercially-available smartwatches. To address the limited
visual and interaction space, WatchThru expands the device into 3D
through a transparent display. This enables novel interactions that
leverage and extend smartwatch glanceability. We describe three novel
interaction techniques, Pop-up Visuals, Second Perspective and
Peek-through, and discuss how they can complement interaction on current
devices. We also describe two types of prototypes that helped us to
explore standalone interactions, as well as, proof-of-concept AR
interfaces using our platform. 

More Here

[PS – having trouble uploading Gifs, must be something to do with the AWS outage …]

Posted in ar, ar revolution, augmented reality, augmentedreality, future, gadget, tech